Tell Rawja

From deuterra
Jump to: navigation, search

Tell Rawja

Tell Rawja is the capital city of Barios, ruled by the half-orc King Rawja the Fierce. The city has a population of over 45,000 people, with the majority of it being half-orcs.

Overview

Government Size Population Known For Laws Religion
Monarchy Metropolis 46,682 Architecture, King Rawja, Half-Orcs, Military Law of Land - High Judge Varied and Free

Description

Tell Rawja is built around a old elven city. The city consisted of 7 white spires on a plateau, surrounded by a natural moat, to the north is the Victors Reach and to the south is the Old Town. Followed by the New Town below it. The second and third expansions are to the east and west.

The plateau itself looks like a mountain that has been sliced in half. The 7 pearly spires, pierce the horizon. In the middle of the plateau a great coliseum that can hold over 50,000 spectators, the jewel of Tell Rawja, stands firm. The greatest tower of the 7 is connected to the coliseum via a walled corridor allowing the imperial family access to their viewing booths without needing to leave their tower. The rest of the plateau is filled with monuments, government buildings and statues of heroes. Compared to the rest of Tell Rawja its the epitome of splendour. The plateau is only accessible via 2 bridges, one from Old Town and the other from Victors Reach.

The citizens of Victors Reach are descendants of the Rawjas' families, heroes who have performed meritorious deeds for the empire and those truly wealthy who offer great tributes to the empire. To be housed in that area is truly an honour, within the walls of the Victors Reach are located the best academies, guilds, artisans and establishments. Although some manage outlets in the Old Town, some are exclusive to the area.

Old Town is a very diverse and quite densely populated but not as much as the 2nd and 3rd expansions. It boasts well known guilds and craftsmen some of who have a heritage of several generations. Throughout the area there are many taverns and places of entertainment as well. This is also the area where the population of Half-Orcs is the highest in the city.

New Town filled the demands of the higher population as the city and empire expanded. It hosts a plethora or markets and oddity establishments set up by the ever diverse Bariosi, looking to settle in Tell Rawja.

Throughout the city there are temples of every faith and god, but due to the laws of the land set down by Rawja the First, no religion is above another and so all temples are limited in size and grandiosity. Each still manages to display its uniqueness in one way or another.

Outside of the Old and New Towns, the second and third expanses due to the scale of immigrations did not manage to get the right level of infrastructure developed in time and as such have devolved into favela under the pressures of the population. Although they may seem modest, the tendrils of the underground world run deep through these areas and many a soul disappear into the night never to be heard from again.

Map

Latest Map (WIP)

TR4-500x375.jpg

To support the map making for this and other cities go here http://deuterra.com/donations/deuterra-maps/

Major Establishments

Merchants

Sell goods of any kind to the public. Examples include jewelry stores, furniture stores, weapon dealers, armor dealers, decorative items stores, clothing and book stores.

Name - Info of shop and owner

Location - Location of shop

Description - Description of shop outside and interior. Notable features.


Entertainment

Includes anything that is fun and isn't drinking or sex. Examples include zoos, libraries, museums, art galleries, circuses, sporting arenas, dance halls, theaters, music halls, and even blood sports.

Guilds

Are organizations dedicated to promoting one particular kind of profession. Members get benefits by joining such as being able to visit any guild house in any city that is affiliated with the home guild, discounts on profession-related items, training, and even special treatment at sponsored shops/whatever in the city itself. Examples include Fighters and Mages guilds, Craftsmen and Sailors guilds and even Cartographer and Bardic guilds.

Inns/Taverns/Brothels

Should be obvious

Craftsmen

People who take raw goods and create finished goods. Examples are almost endless with Blacksmith, Carpenter, Bowyer, Fletcher, Armorer, Weapon Smith, White (or Gold) Smith, Perfumer, Glassmaker, Cooper, Joiner, Limner, Clockmaker, Shoemaker, Leather Smith, and Wainwright.

Government Buildings

Are both the housing for the nobles of the city, and the actual buildings where the government does its business. Examples include Palace, Courts, Asylum, Currency Exchange or Bank, School, Army Barracks or Stables, Freight Warehouses, Officer housing, Embassies and Public Execution areas like a gallows or guillotine.

Public Services

Are places where the public can get help from the government, usually, but some Religions or other groups could run these. Examples include Hospitals, Guide or Messenger Services, public wells, Records or Information buildings, public housing (like a hostel), soup kitchens, or other social services like Veteran's Care.

Security

Is anything directly related to keeping the city safe. These have some cross-over with Government buildings sometimes. Examples include Watchtowers, Gatehouses, Watch Barracks, Impound or Customs Yards, Jail, Holding Cells (before transferred to the Jail) and Armories.

Religion

Temples, which are large, well-staffed and sometimes house artifacts or other divine objects; Shrines which are usually much smaller, and with only a few staff (or none), and Cemeteries.

Decoration

Anything that improves the city. Examples include statues, parks, fountains, commons, courtyards, gardens and ponds/lakes.